diff --git a/_notes/Making a game with C++ and Raylib.md b/_notes/Making a game with C++ and Raylib.md
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+Status: 🌱
+
+A bit of context:
+
+I gotten my hands on a course that was intro to writing games with C++. While it wasn't perfect, I got some starting point and inspiration - Raylib seems low level enough to get me with "all the fun", but high enough so I don't need to manually manage all OpenGL, which felt a bit too much at a time.
+
+I'm documenting my journey, all with wins, fails and lessons I got along the way.
+
+1. [[make setup]]
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diff --git a/_notes/learning.md b/_notes/learning.md
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+++ b/_notes/learning.md
@@ -6,4 +6,5 @@ title: Learning
Here is a list of my notes done during learning various things
-[[Korean]]
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+[[Korean]]
+[[Making a game with C++ and Raylib]]
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diff --git a/_notes/make setup.md b/_notes/make setup.md
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+Status: 🌿
+
+Because I'm a weirdo, I decided to go with terminal only development. That means no `easy mode` of going with VSCode and pressing `build` to make it work.
+
+But it turns out (at least for start) it's not as difficult to do:
+
+### Step one - Install Raylib
+
+I'm on MacOS, so I just typed `brew install raylib`. You can easily get it on official website as well - https://www.raylib.com
+
+### Step two - Prepare build
+
+I went with a very simple Makefile, that I prepared during the course and was using for all projects there
+
+```bash
+.Phony: format
+
+files := main.cpp
+
+build: $(files)
+ clang++ -o game $(files) -Wall -std=c++14 -g -O0 -I. -I/opt/homebrew/include -L. -L/opt/homebrew/lib -lraylib -framework OpenGL
+
+format:
+ clang-format -i *.cpp
+ clang-format -i *.h
+
+```
+
+(You will need clang-format to use `format` target).
+
+Now, when I type `make`, my code is compiled and I can type `./game` to mess around.
+When I type `make format` my code get's formatted.
+
+For a brief explanation what's happening here:
+
+- This is a Makefile, which `tldr` "helps building software"
+- `.Phony:` is used to say "hey, run it always"
+- `files := main.cpp` is where you define files for your c++ project
+- `clang++ ...` is the compiling step
+ - output `game` executable, so it's possible to run `./game` and mess around
+ - show warnings, use c++14, all that jazz
+ - include all files from current directory as well as `/opt/homebrew/include`
+ - link all libs from current directory as well as `opt/homebrew/lib`
+ - (if brew was not used to install raylib, obviously the paths will change)
+ - `I want raylib`
+ - `use OpenGl`
+- and `format` -> with `make format` I get formatted code, `clang-format` is needed, obviously
+
+
+### Step three - render something
+
+With following `main.cpp`
+
+```cpp
+#include "raylib.h"
+
+int main() {
+ const int windowWidth = 300;
+ const int windowHeight = 300;
+ InitWindow(windowWidth, windowHeight, "Hello Raylib");
+
+ unsigned char red = 0;
+ unsigned char green = 117;
+ unsigned char blue = 44;
+ Color color = {};
+
+ SetTargetFPS(60);
+ while (!WindowShouldClose()) {
+ red = (red + 1) % 128;
+ green = (green + 2) % 128 + 128;
+ blue = (blue + 3) % 128;
+ color = {red, green, blue, 255};
+ BeginDrawing();
+ ClearBackground(WHITE);
+ DrawCircle(windowWidth / 2, windowWidth / 2, 50, color);
+
+ EndDrawing();
+ }
+ CloseWindow();
+ return 0;
+}
+
+```
+
+Code is not pretty, but will get the job done.
+So; what's happening here?
+
+1. Creating window. Width, height and title.
+2. Then, I decided to be a bit fancy and (had to look into Raylib cheatsheet) created manually a color that I will manipulate.
+ - Yes, those are unsigned chars, probably not most convenient way of doing that
+ - `Color color = {};` seems like pretty recent addition - simple, but default initialisation is something I really enjoy
+4. `SetTargetFPS(60)` set's the maximum FPS the game will run.
+5. `while` loop with check if `esc` was pressed or `close window` button was pressed. Pretty handy, thou for game I would have not just kill everything on simple `esc` press.
+6. Do wonky color manipulation.
+7. `BeginDrawing()` and `EndDrawing()` are required, to easily show what goes into a frame.
+8. `ClearBackground(WHITE);`
+ - `WHITE` is Raylib's built in `Color` that we can use.
+ - this method is used to prevent screen flickering
+9. Draw our circle in the middle of the screen. Left right edge is {0,0} and it increases down and right. We give it `color`, so it is `animated`.
+10. Once we're out of the loop, close window and be on own's merry way.
+
+That should give a solid headstart for some simple experimentation with Raylib - if you know how to code it should be fun exploring how this can be extended.
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