public demo 1/x

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dreat 2025-10-16 11:16:02 +02:00
parent 950a18dd1a
commit 9c6978e188
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12 changed files with 259 additions and 14034 deletions

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@ -2,197 +2,139 @@
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>KhinKills</title>
<style>
body {
touch-action: none;
html, body, #canvas {
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
margin: 0;
color: white;
}
#canvas:focus {
outline: none;
}
.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}
/* Status display */
#status {
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
top: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}
#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
#status-splash.show-image--false {
display: none;
}
#status-progress-inner {
#status-splash.fullsize--true {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
width: 100%;
object-fit: contain;
}
#status-indeterminate {
height: 42px;
visibility: visible;
position: relative;
#status-splash.use-filter--false {
image-rendering: pixelated;
}
#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
#status-progress, #status-notice {
display: none;
}
#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
margin: 0 100px;
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id='-gd-engine-icon' rel='icon' type='image/png' href='khinkills.icon.png' />
<link rel='apple-touch-icon' href='khinkills.apple-touch-icon.png'/>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="khinkills.icon.png" />
<link rel="apple-touch-icon" href="khinkills.apple-touch-icon.png"/>
</head>
<body>
<canvas id="canvas">
HTML5 canvas appears to be unsupported in the current browser.<br >
Please try updating or use a different browser.
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
<div id ="status-progress-inner"></div>
</div>
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id="status-notice" class="godot" style="display: none;"></div>
<img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="khinkills.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="khinkills.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"khinkills","experimentalVK":false,"fileSizes":{"khinkills.pck":22229520,"khinkills.wasm":35708238},"focusCanvas":true,"gdextensionLibs":[]};
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"khinkills","experimentalVK":false,"fileSizes":{"khinkills.pck":26720844,"khinkills.wasm":36145869},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const INDETERMINATE_STATUS_STEP_MS = 100;
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusProgressInner = document.getElementById('status-progress-inner');
const statusIndeterminate = document.getElementById('status-indeterminate');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = 'hidden';
let animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach((callback) => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function animateStatusIndeterminate(ms) {
const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
if (statusIndeterminate.children[i].style.borderTopColor === '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function (value) {
return (value !== animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
@ -208,37 +150,67 @@ const engine = new Engine(GODOT_CONFIG);
}
function displayFailureNotice(err) {
const msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occurred.');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures();
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
let serviceWorkerRegistrationPromise;
try {
serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
} catch (err) {
serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
}
// There's a chance that installing the service worker would fix the issue
Promise.race([
serviceWorkerRegistrationPromise.then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).then(() => {
// Reload if there was no error.
window.location.reload();
}).catch((err) => {
console.error('Error while registering service worker:', err);
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('indeterminate');
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (total > 0) {
statusProgressInner.style.width = `${(current / total) * 100}%`;
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
setStatusMode('indeterminate');
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
}());