Use builtin shuffle method

This commit is contained in:
KGrzeg 2021-10-17 15:38:26 +02:00
parent 99b2462759
commit 52ebd8779d

View file

@ -22,8 +22,7 @@ export default class PlayScene extends Phaser.Scene {
this.backgroundOrder = []
for (let i = 1; i < 10; ++i)
this.backgroundOrder.push(i)
//shuffle array
this.backgroundOrder = this.backgroundOrder.sort(() => 0.5 - Math.random())
Phaser.Utils.Array.Shuffle(this.backgroundOrder)
}
preload() {