Target works when mouse not moving
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1 changed files with 5 additions and 0 deletions
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@ -52,6 +52,11 @@ export default class Ship extends Phaser.Physics.Arcade.Sprite {
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if (this.scene.input.activePointer.leftButtonDown())
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this.bullets!.fireBullet(time, this);
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this.rotation = Phaser.Math.Angle.BetweenPoints(
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this,
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this.scene.input.activePointer
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) + Math.PI / 2
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this.body.velocity.add(vec)
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this.scene.physics.world.wrap(this, this.wrapMargin)
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}
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