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3 changed files with 21 additions and 22 deletions
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@ -1,8 +1,11 @@
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<html>
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<head>
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<title>Phaser3 + Parceljs Template</title>
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</head>
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<body>
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<script src="main.ts"></script>
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</body>
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<head>
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<title>Miner</title>
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</head>
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<body>
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<script src="main.ts"></script>
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</body>
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</html>
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@ -1,6 +1,6 @@
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import Phaser from 'phaser'
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import HelloWorldScene from './scenes/HelloWorldScene'
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import DefaultScene from './scenes/DefaultScene'
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.AUTO,
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@ -12,7 +12,7 @@ const config: Phaser.Types.Core.GameConfig = {
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gravity: { y: 200 }
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}
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},
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scene: [HelloWorldScene]
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scene: [DefaultScene]
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}
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export default new Phaser.Game(config)
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@ -1,21 +1,17 @@
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import Phaser from 'phaser'
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export default class HelloWorldScene extends Phaser.Scene
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{
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constructor()
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{
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super('hello-world')
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}
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preload()
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{
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this.load.image('sky', 'assets/img/nebula10.png')
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this.load.image('logo', 'assets/img/phaser3-logo.png')
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this.load.spritesheet('particles', 'assets/img/boom.png', { frameWidth: 960/5, frameHeight: 1344/7 })
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export default class DefaultScene extends Phaser.Scene {
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constructor() {
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super('hello-world')
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}
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create()
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{
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preload() {
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this.load.image('sky', 'assets/img/nebula10.png')
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this.load.image('logo', 'assets/img/phaser3-logo.png')
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this.load.spritesheet('particles', 'assets/img/boom.png', { frameWidth: 192, frameHeight: 192 })
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}
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create() {
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this.add.image(400, 300, 'sky')
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const particles = this.add.particles('particles', 21)
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